That said it suffered from atrocious framerate chop, murky lighting, rampant distance fog, and its fast-paced action was a little more than the N64’s intermediate, admittedly awkward controller could handle.
On release Turok 2 had a lot of new features and implemented a streamlined update of the first game’s rather clunky gameplay. Seeds of Evil was a shooter that built massively on the first Turok but for its time was a little too ambitious. Turok 2: Seeds of Evil then was Iguana Entertainment’s 1998 rebuttal to GoldenEye. Situated tragically between Quake and GoldenEye 007, it was at once simplistic and way ahead of its time. When I reviewed the remastered Turok: Dinosaur Hunter last year, I thought it was a fascinating time capsule of late 90s console FPS design.